Every setup we measured
The same dealer that runs a live night, driven through 200 simulated nights for every row. Each figure twice: the same group all night, and people arriving late and leaving early. The Mixer and King of the Court count 12 rounds, one game each. Forge counts 8 rounds of several games each. The rows where it gets hard are here too.
A new partner every game, as many as the maths allows.
Different people in 12 rounds
| Courts | Players | Partners metsame group all night | Partners metpeople coming and going | Opponents metsame group all night | Opponents metpeople coming and going | Games eachsame group all night |
|---|---|---|---|---|---|---|
| 1 court | 4 | all 3 | — | all 3 | — | 12 |
| 1 court | 5 | all 4 | 3.8 of 3.9 | all 4 | 3.9 of 4 | 9.6 |
| 1 court | 6 | all 5 | 4.7 of 4.9 | all 5 | 4.9 of 5 | 8 |
| 1 court | 7 | 5.4 of 6 | 5.2 of 5.7 | 5.9 of 6 | 5.7 of 6 | 6.9 |
| 1 court | 9 | 4.8 of 5.3 | 4.7 of 5.3 | 5.5 of 8 | 5.6 of 7.6 | 5.3 |
| 1 court | 12 | 3.9 of 4 | 3.8 of 4 | 5.6 of 8 | 5.4 of 7.8 | 4 |
| 2 courts | 8 | all 7 | 5.7 of 6.3 | all 7 | 6.5 of 6.9 | 12 |
| 2 courts | 9 | all 8 | 6.5 of 7.1 | all 8 | 7.5 of 7.9 | 10.7 |
| 2 courts | 10 | 8.9 of 9 | 7.9 of 8.3 | 8.9 of 9 | 8.6 of 9 | 9.6 |
| 2 courts | 11 | 8.6 of 8.7 | 8 of 8.6 | 9.7 of 10 | 9.3 of 9.9 | 8.7 |
| 2 courts | 13 | all 7.4 | 7.3 of 7.4 | 10.8 of 12 | 10.1 of 11.4 | 7.4 |
| 2 courts | 16 | all 6 | all 6 | 7 of 12 | 10.2 of 11.8 | 6 |
| 3 courts | 12 | all 11 | 8 of 8.4 | all 11 | 9.9 of 10.8 | 12 |
| 3 courts | 13 | 11 of 11.1 | 8.3 of 8.6 | all 12 | 10.9 of 11.7 | 11.1 |
| 3 courts | 14 | all 10.3 | 8.6 of 8.7 | all 13 | 11.8 of 12.6 | 10.3 |
| 3 courts | 15 | all 9.6 | all 9.5 | 13.8 of 14 | 12.9 of 13.7 | 9.6 |
| 3 courts | 17 | all 8.5 | all 8.5 | 14.7 of 16 | 13.7 of 14.8 | 8.5 |
| 3 courts | 20 | all 7.2 | all 7.2 | 13.8 of 14.4 | 13.5 of 14.4 | 7.2 |
| 4 courts | 16 | all 12 | all 9.3 | all 15 | 13.6 of 14.4 | 12 |
| 4 courts | 17 | all 11.3 | all 9.3 | all 16 | 14.4 of 15.2 | 11.3 |
| 4 courts | 18 | all 10.7 | all 9.4 | 16.9 of 17 | 15.1 of 16 | 10.7 |
| 4 courts | 19 | all 10.1 | all 9.7 | 17.5 of 18 | 16 of 16.9 | 10.1 |
| 4 courts | 21 | all 9.1 | all 9.1 | 17.4 of 18.3 | 16.5 of 17.8 | 9.1 |
| 4 courts | 24 | all 8 | all 8 | 15.9 of 16 | 15.7 of 16 | 8 |
| 6 courts | 24 | all 12 | all 10.2 | 22.1 of 23 | 19 of 20.2 | 12 |
| 6 courts | 25 | all 11.5 | all 10.1 | 21.9 of 23 | 19.3 of 20.3 | 11.5 |
| 6 courts | 26 | all 11.1 | all 10.1 | 21.6 of 22.2 | 19.5 of 20.2 | 11.1 |
| 6 courts | 27 | all 10.7 | all 10.4 | 21 of 21.3 | 20.2 of 20.8 | 10.7 |
| 6 courts | 29 | all 9.9 | all 9.9 | 19.8 of 19.9 | 19.7 of 19.9 | 9.9 |
| 6 courts | 32 | all 9 | all 9 | all 18 | all 18 | 9 |
"All 12" means the most anyone could meet in the games there were. People arriving late and leaving early do not cost you a partner on four courts or more. Small floors cannot reach the maximum: six people on one court only make so many combinations.
Same opponent two games running
| Courts | Players | Same opponent againsame group all night | Same opponent againpeople coming and going |
|---|---|---|---|
| 1 court | 4 | 1 in 2 games | — |
| 1 court | 5 | 1 in 3 games | 1 in 2 games |
| 1 court | 6 | 1 in 5 games | 1 in 3 games |
| 1 court | 7 | never | 1 in 7 games |
| 1 court | 9 | — | 1 in 11 games |
| 1 court | 12 | — | 1 in 13 games |
| 2 courts | 8 | 1 in 250 games | 1 in 10 games |
| 2 courts | 9 | 1 in 30 games | 1 in 22 games |
| 2 courts | 10 | 1 in 34 games | 1 in 30 games |
| 2 courts | 11 | 1 in 200 games | 1 in 38 games |
| 2 courts | 13 | never | 1 in 111 games |
| 2 courts | 16 | — | never |
| 3 courts | 12 | 1 in 333 games | 1 in 48 games |
| 3 courts | 13 | never | 1 in 125 games |
| 3 courts | 14 | never | 1 in 250 games |
| 3 courts | 15 | never | 1 in 1000 games |
| 3 courts | 17 | never | never |
| 3 courts | 20 | never | never |
| 4 courts | 16 | never | never |
| 4 courts | 17 | never | never |
| 4 courts | 18 | never | never |
| 4 courts | 19 | never | never |
| 4 courts | 21 | never | never |
| 4 courts | 24 | never | never |
| 6 courts | 24 | never | never |
| 6 courts | 25 | never | never |
| 6 courts | 26 | never | never |
| 6 courts | 27 | never | never |
| 6 courts | 29 | never | never |
| 6 courts | 32 | never | never |
Four courts or more: never, with people coming and going or not. On one and two courts there are too few people to find fresh opponents every round. That is arithmetic, not the software. A dash means everybody sits between games, so nobody plays two in a row.
Sit-outs and waits
| Courts | Players | Sit-outs apartsame group all night | Sit-outs apartpeople coming and going | Longest waitsame group all night | Longest waitpeople coming and going |
|---|---|---|---|---|---|
| 1 court | 4 | 0 | — | none | — |
| 1 court | 5 | 1 | 1.5 | 1 round | 1 round |
| 1 court | 6 | 0 | 1.8 | 1 round | 1 round |
| 1 court | 7 | 1 | 2.1 | 1 round | 2 rounds |
| 1 court | 9 | 1 | 2.8 | 4 rounds | 5 rounds |
| 1 court | 12 | 0 | 3.9 | 4 rounds | 7 rounds |
| 2 courts | 8 | 0 | 2.4 | none | 3 rounds |
| 2 courts | 9 | 1 | 2.6 | 1 round | 3 rounds |
| 2 courts | 10 | 1 | 1.8 | 1 round | 1 round |
| 2 courts | 11 | 1 | 1.9 | 1 round | 1 round |
| 2 courts | 13 | 1 | 2.4 | 1 round | 2 rounds |
| 2 courts | 16 | 0 | 3.3 | 1 round | 4 rounds |
| 3 courts | 12 | 0 | 2.2 | none | 1 round |
| 3 courts | 13 | 1 | 2.3 | 1 round | 1 round |
| 3 courts | 14 | 1 | 2.3 | 1 round | 2 rounds |
| 3 courts | 15 | 1 | 1.8 | 1 round | 1 round |
| 3 courts | 17 | 1 | 2.1 | 1 round | 2 rounds |
| 3 courts | 20 | 1 | 3.1 | 1 round | 3 rounds |
| 4 courts | 16 | 0 | 2 | none | 1 round |
| 4 courts | 17 | 1 | 2.1 | 1 round | 1 round |
| 4 courts | 18 | 1 | 2.2 | 1 round | 1 round |
| 4 courts | 19 | 1 | 1.8 | 1 round | 1 round |
| 4 courts | 21 | 1 | 2.3 | 1 round | 1 round |
| 4 courts | 24 | 0 | 2.6 | 1 round | 2 rounds |
| 6 courts | 24 | 0 | 1.8 | none | 1 round |
| 6 courts | 25 | 1 | 1.8 | 1 round | 1 round |
| 6 courts | 26 | 1 | 1.8 | 1 round | 1 round |
| 6 courts | 27 | 1 | 1.8 | 1 round | 1 round |
| 6 courts | 29 | 1 | 2 | 1 round | 1 round |
| 6 courts | 32 | 0 | 2.2 | 1 round | 2 rounds |
Sit-outs apart: how many more times the busiest player sat than the quietest over 12 rounds. With the same group all night it is only ever 0 or 1. Longest wait is the most anybody sat in a row: one round from four courts up. One court with nine or more people means most of the room sits every round; no software fixes that.
Walk-ups who sat two rounds or more
| Courts | Players | Sat 2+ rounds firstpeople coming and going |
|---|---|---|
| 1 court | 4 | — |
| 1 court | 5 | never |
| 1 court | 6 | never |
| 1 court | 7 | 1 in 14 walk-ups |
| 1 court | 9 | 1 in 3 walk-ups |
| 1 court | 12 | 1 in 2 walk-ups |
| 2 courts | 8 | 1 in 25 walk-ups |
| 2 courts | 9 | 1 in 100 walk-ups |
| 2 courts | 10 | never |
| 2 courts | 11 | never |
| 2 courts | 13 | never |
| 2 courts | 16 | 1 in 4 walk-ups |
| 3 courts | 12 | never |
| 3 courts | 13 | never |
| 3 courts | 14 | never |
| 3 courts | 15 | never |
| 3 courts | 17 | never |
| 3 courts | 20 | 1 in 17 walk-ups |
| 4 courts | 16 | never |
| 4 courts | 17 | never |
| 4 courts | 18 | never |
| 4 courts | 19 | never |
| 4 courts | 21 | never |
| 4 courts | 24 | never |
| 6 courts | 24 | never |
| 6 courts | 25 | never |
| 6 courts | 26 | never |
| 6 courts | 27 | never |
| 6 courts | 29 | never |
| 6 courts | 32 | never |
How often somebody arriving late missed two whole rounds before their first game. From four courts up it is never, before the director even taps "Deal the bench", which puts them into the round already running.